![]() Select the character names list container VisualElement.border from the StyleSheet window to the character names list container VisualElement. border from the StyleSheet window to the character details container VisualElement. In the Inspector window, set Border > Color to #311A11.border selector appears in the StyleSheet window. Click on the Add new selector… field and enter.In the StyleSheet window, select + > Create New USS.Create a USS class to apply to both containers. The character details container will use the same border styles as the character names list container. Background frame for the character portrait Set Margin & Padding > Padding to 4 pixels. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. In the Size section, set both Width and Height to 120 pixels The smallest unit in a computer image. The first step is to add the character portrait background.ĭrag VisualElement from Library to the character details container. Your UI layout should now look like the following: Empty character details panel Create the character portrait backgroundĪdd the individual UI controls to the character details container. Properties of the character details container Set Margin & Padding > Padding to 8 pixels. In the Align section, set both Align Items and Justify Content to center. Set Align > Justify Content to space-between. In the Inspector window, set Align > Align Items to flex-end. The purpose is that when the user selects a character from the list on the left, it displays the character’s portrait, name, and class.ĭrag a VisualElement from the Library to the container element in the Hierarchy window. Styled character listĪdd a new VisualElement under the same parent as the #CharacterList to hold the character details container. Size and Margin foldouts for the character list Set Margin & Padding > Margin > Right to 6 pixels. Background container with the empty element inside In the Inspector window, set Name to CharacterList. Center container propertiesĬreate the character names list containerĪdd a ListView as the child element of the container to hold the character names.ĭrag a ListView from the Library to the container VisualElement in the Hierarchy window. In the Inspector window, set Flex > Direction to row. This element becomes the parent container for the left and right sections of the UI.ĭrag VisualElement from Library to the root VisualElement in the Hierarchy window. ![]() Root element background colorĬreate a new VisualElement underneath the root element. To center all child elements, set both Align Items and Justify Content to Center. This sets the flex-grow property to 1, making it cover the entire screen. In the Inspector window, set Flex > Grow to 1. Select the element from the Hierarchy window. Tip: You can also double-click a control to add it to the Hierarchy window. Create new elements by dragging from the Library UI Builder file menuĭrag VisualElement from Library into the Hierarchy window. In the UI Builder window, at the top left of the Viewport window, select File > New to create a new UXML document. Set your root element to have a background color and center all child elements in the middle of the screen.Ĭreate a project in Unity with any template. More info See in Glossary that covers the entire screen. You can style the look, define the behaviour, and display it on screen as part of the UI. Final main view layout Create the root elementĬreate a new project and then create a root visual element A node of a visual tree that instantiates or derives from the C# VisualElement class. This example won’t create the character name list entry UI. Finally, you add two labels for the character name. In the character details container, you add background and foreground frames. One container holds the character name list and another holds the character details. It creates a root element as the background, with two containers. This example creates the main view for the Create a list view runtime UI example. Introduction to visual elements and visual tree.Test your UI and if you are satisfied with the results, extract inline style properties to USS classes.īefore you start, get familiar with the following:. ![]()
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